Archive for September, 2005
Dramatic tension requires substantive immersion. I define immersion as “identification through attention.” In the video game context, if a player identifies with that to which they are attending they are immersed. The depth of immersion is proportionate to the quality of the identification. Continue reading
The last ‘techno-conceptual’ achievement in video games was the leap from 2D to 3D graphical environments. Mario64 was the first 3D game on a console and to this day it is still the biggest selling console game in history. Why?? It presented a technical advancement that opened up whole new “worlds” of game design and development.
People can sense the palpable nature of such a breakthrough. Continue reading





